We're a small digital design studio from Belgium. Our team is passionate about crafting digital products and services that help people in their daily lives.
Marina Rizo is originally from Barcelona. She left her sunny city behind to look for some rainy adventures in Belgium. Her skills combine design and audiovisual, all mixed up with a deep passion for interactivity and user experience. When not reading comic books or thinking about dogs, you can find her watching (too many) TV series.
Simon Wuyts is an interface designer with over five years of experience. After graduating in Communication Sciences he decided to combine his analytical mindset with his passion for beautiful things. While freelancing for various companies, he also worked at a software startup for two years. When he’s not designing, you can probably find him behind his piano.
Johan Ronsse is a self-taught user interface designer with over ten years of design experience. He is obsessed with finding the balance between aesthetics and usability. He occasionally likes to go for a 5km run — if he has no movies left to watch.
Xavier Bertels is a designer and managing partner at Mono, where he helps companies deliver simple, useful & beautiful digital products. He lives and works in the Digital Haven of Belgium: the beautiful city of Ghent. Design, tea or martial arts are good conversation starters.
Great design is the result of thousands of micro-decisions. Through our experience, we handcraft every detail of your product to perfection.
Everything should be as simple as possible, but not simpler.
User interfaces live within an ecosystem of platforms that have their own set of conventions. When designing for any operating system, one should fully consider the platform and its guidelines.
Computers give us superpowers and are enablers to do great things. We see computers as tools. When we design apps we love to focus on speed and productivity.
Many things in this world can be improved. Mindlessly replacing every piece of paper with a screen is not the answer. The human experience should be front and center. Sometimes the best UI is no UI.